Chapter 7
Mathematical Operations
Legend first, rewrite second, calculate last. Then every changed sign obeys the old order.
Mathematical operations questions look like arithmetic, but they test one thing: can you follow a changed set of instructions without slipping? The numbers are small. The danger is in the signs.
This chapter has eight types, arranged from the forms the exam asks most to the newest ones.
- Type 1, Symbol swap: the question changes what +, −, × and ÷ mean.
- Type 2, Letters or symbols as operators: A, B, C, D (or $, #) stand for the four operations.
- Type 3, Sign interchange: an equation is false as printed; swap two signs to correct it.
- Type 4, Number interchange: swap two whole numbers to correct it, or find the value after a swap.
- Type 5, Fill the blanks with signs: choose the signs (including '=') that balance the numbers, with its sibling 'which expression equals the target'.
- Type 6, Custom operator: the question defines a new symbol by a formula.
- Type 7, Hidden relation: discover the relation from sample lines, number pairs or triads.
- Type 8, Mod (remainder): the remainder, inside expressions and long products.
Before the types we fix the base: the order of operations (VBODMAS), a safe sequence for every substitution question, the units-digit and odd-even filters, and a few calculation aids. Inside each type you will find what the exam asks, the logic behind it, the step method, the Kavach Tricks and the traps.
These questions are regularly asked in SSC and Railway papers, often a few at a time. They are the most generous marks in the reasoning section for anyone who works in a fixed order: legend first, rewrite second, calculate last.
Order of Operations (VBODMAS)
Every expression with more than one operation needs an order, or two people will get two answers. The order is VBODMAS, and the rank of each step is shown in the figure.
[[fig:0]]
| Rank | Step | What it means |
|---|---|---|
| 1 | V: Vinculum (bar) | The expression under the bar is one bracket |
| 2 | B: Brackets | ( ) first, then { }, then [ ] |
| 3 | O: Of | 'a of b' means a × b and comes before division |
| 4 | D and M | Same rank: work from left to right |
| 5 | A and S | Same rank: work from left to right |
The word BODMAS lists D before M, and that misleads many students. Division and multiplication share one rank, and so do addition and subtraction; inside a rank you always move left to right. So 8 ÷ 2 × 4 = (8 ÷ 2) × 4 = 16, not 8 ÷ 8 = 1. In the same way 12 − 5 + 3 = 7 + 3 = 10, not 12 − 8 = 4.
The word 'of' deserves care: 12 ÷ 3 of 2 = 12 ÷ (3 × 2) = 12 ÷ 6 = 2, because 'of' is done before the division.
If the expression has only + and −, any order works as long as each sign stays attached to the number after it: 8 − 3 + 2 = 8 + 2 − 3 = 7.
The Safe Sequence for Substitution Questions
Whenever a question changes the meaning of signs, letters or symbols, follow three steps and never mix them.
[[fig:0]]
1. Write the legend in two columns: what is printed, and what it now means.
2. Rewrite the whole expression with real signs. Do not calculate while rewriting. Copy the numbers as they are.
3. Now apply VBODMAS to the rewritten expression, and only to it.
Most wrong answers come from doing steps 2 and 3 together. A student sees '18 ÷ 6' where ÷ now means +, adds 18 and 6 on the spot, and then meets the next sign with a half-finished picture. Rewriting first gives you the full expression, and the full expression tells you which operation has the higher rank.
The new signs follow the normal order. The printed order is forgotten once you have rewritten.
A sign that the question does not mention keeps its usual meaning. Brackets stay where they are; only the signs inside them change.
The Units-Digit and Odd-Even Filters
When the options are numbers, the last digit can throw out wrong ones in seconds. For addition, subtraction and multiplication, the last digit of the answer depends only on the last digits of the numbers. For 47 × 38 the last digit comes from 7 × 8 = 56, so the answer ends in 6 (and indeed 47 × 38 = 1786). For squares too, the last digit of 23² comes from 3 × 3 = 9.
[[fig:0]]
The filter does not work for division. The last digit of a quotient cannot be read from the last digits of the dividend and the divisor. Use it on a division only after you have found the exact quotient.
Two more cautions. First, the filter only eliminates; two options can share a last digit, so it never proves an answer. Second, with subtraction, borrow carefully: 52 − 38 ends in 4, because 12 − 8 = 4.
The odd-even filter. Odd and even follow fixed laws: even ± even = even, odd ± odd = even, even ± odd = odd, and a product is odd only when both factors are odd. Changing a + into a − never changes whether a whole number is odd or even, because −x and +x have the same parity. So in sign-interchange questions the option '+ and −' can sometimes be thrown out by parity alone. Like the last digit, this only eliminates; it never proves an answer, and it is unsafe through a division.
Calculation Aids and Mod Basics
A few facts save seconds in every question of this chapter.
- Table of 17: 17, 34, 51, 68, 85, 102, 119, 136, 153, 170. Table of 19: 19, 38, 57, 76, 95, 114, 133, 152, 171, 190.
- Squares of 11 to 25: 121, 144, 169, 196, 225, 256, 289, 324, 361, 400, 441, 484, 529, 576, 625.
- ×11 trick: for a two-digit number whose digits add up to 9 or less, put the digit sum in the middle: 35 × 11 = 3 (3+5) 5 = 385. If the digit sum is 10 or more, a carry enters the first digit: 78 × 11 = 7 (15) 8 = 858.
- a × (a − 1) = a² − a, so 21 × 20 = 441 − 21 = 420. It is a² minus a, not minus 1.
- Squares of repeated ones form a stair: 11² = 121, 111² = 12321, 1111² = 1234321.
[[fig:0]]
The stair holds only up to nine ones. With ten or more ones, carries break the pattern.
Mod basics. 'a mod b' is the remainder when a is divided by b. For positive numbers it lies from 0 to b − 1. Quick checks: mod 10 is the units digit; mod 2 asks even or odd; mod 5 uses the units digit mod 5; mod 4 uses the last two digits; mod 8 uses the last three digits; mod 3 and mod 9 use the digit sum.
Type 1
Symbol Swap (Sign Substitution)
In this type the question changes the meaning of the signs and then asks for the value of an expression. A legend line comes first, such as 'if + means ×, − means ÷, × means − and ÷ means +', and then an expression with four to six signs, often with a bracket.
Why it works the way it does. The signs printed on the page are only labels. The real operation is whatever the legend says. So the first job is translation, and calculation comes only after the translation is complete. After translation the printed order is forgotten: the new signs follow the normal VBODMAS order, because rank belongs to the operation, not to the printed symbol.
[[fig:0]]
The method, in three steps.
1. Write the legend as two columns: the printed sign and its new meaning. Read the arrow carefully: '+ means ×' says that wherever + is printed, you write ×.
2. Rewrite the whole expression with the real signs. Brackets stay where they are, but the signs inside them change too. Do not calculate while rewriting.
3. Apply VBODMAS to the rewritten expression and calculate once.
Two kinds of legend. In an interchange legend the signs swap in pairs (+ with −, × with ÷). In a cyclic legend all four signs move in a circle, for example + → ×, × → −, − → ÷, ÷ → +. In both, every printed sign is replaced exactly once. A sign that the question does not mention keeps its usual meaning.
Example: if ‘÷’ means ‘+’, ‘+’ means ‘×’, ‘×’ means ‘−’ and ‘−’ means ‘÷’, then 18 ÷ 6 + 4 × 6 − 3 becomes 18 + 6 × 4 − 6 ÷ 3 = 18 + 24 − 2 = 40.
- If + means −, ÷ means +, − means × and × means ÷, then what is 9 − 3 + 4?
- Find the result of 16 4 # 8 % 2 @ 3 when means division, # means subtraction, % means addition and @ means multiplication.
- If '+' means '÷', '×' means '-', '÷' means '+', '-' means '×', then find the value of 36 + 6 - 3 ×
- If ! = 6, @ = 2, # = 9, then find the value of “@ × ! − #”.
- If ! = 3, @ = 5, # = 7, then find the value of “@ − ! + #”.
Type 2
Letters or Symbols as Operators
Here letters or odd symbols such as P, Q, $ or # stand for the four operations. The legend may use symbols ('A means ÷, B means ×, C means +, D means −') or words ('A denotes add, B denotes multiply …'). Then the question asks one of three things: the value of an expression; what comes in place of ? when the ? stands on the right of '='; or which of four equations is correct.
The logic. This is symbol swap without the confusion of old meanings: a letter has no meaning of its own, so you cannot slip back to the printed sign. The new danger is reading the legend backwards, or mixing up neighbouring entries. Remember that the letters change from question to question: A is not always ÷. The letters carry no rank of their own; the operation they stand for decides the rank.
[[fig:0]]
The method.
1. Write the legend in one row, letter beside its sign: A ÷, B ×, C +, D −.
2. Translate the whole line into real signs without calculating.
3. Apply VBODMAS.
Three shapes of the question.
- Evaluate: translate, then calculate.
- *? on the right:* work out the left side as one number L. If the right side reads '? C 20', that is ? + 20, so ? = L − 20. You undo the operation that stands next to ?.
- Which equation is correct: translate the options one by one and stop at the first that balances. Unless the question says otherwise, one legend serves all the options.
Example: P is +, Q is −, R is ×, S is ÷. Then 48 S 6 P 5 R 4 Q 7 becomes 48 ÷ 6 + 5 × 4 − 7 = 8 + 20 − 7 = 21.
Type 3
Sign Interchange
Here the equation is false as printed. If two signs change places it becomes true. The options are pairs of signs such as '+ and ×', and your job is to find the pair that works. A cousin of this form asks, for two equations given in the question, whether they are correct after a stated interchange.
The logic. Only the signs move; the numbers stay where they are. Interchanging '+ and ×' means every + becomes × and every × becomes +. Because the signs sit between fixed numbers, the swap changes which numbers get multiplied, divided, added or taken away. So think about where the big numbers go. A × or + next to a big number makes the result large; a ÷ or − next to it makes the result small.
[[fig:0]]
The method.
1. Calculate the printed left side with VBODMAS and compare it with the right side. The gap tells you whether the left side must grow or shrink.
2. Find the biggest number and the signs on either side of it. The correct swap usually changes one of these.
3. Test the options one at a time: rewrite with the two signs interchanged, calculate, compare. The first that balances is the answer. With four options you never need more than four tests.
Example: 8 − 6 × 4 ÷ 2 + 3 = 17. As printed the left side is 8 − 12 + 3 = −1, far below 17. Interchange − and +: 8 + 6 × 4 ÷ 2 − 3 = 8 + 12 − 3 = 17. It balances.
Type 4
Number Interchange
In this type two numbers swap places so that the equation holds. The signs stay and the whole numbers move. A number means the full number as printed: in 58 + 36 × 4 the numbers are 58, 36 and 4, never 5, 8, 3 or 6. The exam asks it in two forms: which two numbers should be interchanged to make the equation correct, or what is the value after interchanging two given numbers (or digits).
The logic. The printed left side is wrong by some amount, so some number is in the wrong place. A big number inside a product makes the value big; a big number used as a divisor makes it small. So find the culprit: the biggest product, or the number that is being divided. If the left side is too big, a large number must leave a product or become a divisor. If it is too small, the opposite.
[[fig:0]]
The method.
1. Calculate the printed left side and note the gap.
2. Spot the culprit term. Look at divisions as well: a ÷ asks for a number that divides cleanly, and a number that is a multiple of the divisor (like 798 for ÷ 6) is a likely mover.
3. Test the options: swap the two numbers at every place they stand, rewrite, and calculate with VBODMAS.
4. For the 'find the value' form there is nothing to hunt: swap, then calculate.
Example: 3 + 7 × 5 − 8 ÷ 4 = 20. As printed the left side is 3 + 35 − 2 = 36, which is 16 too big. Interchange 3 and 7: 7 + 3 × 5 − 8 ÷ 4 = 7 + 15 − 2 = 20. It balances.
Type 5
Fill the Blanks with Signs (including '=')
Here the numbers are printed with blanks (or stars, or triangles) between them, and the options are sets of signs to be put in order into the blanks. In many recent papers one of the signs is '=' itself: you choose the sequence that makes the equation balanced. In older questions the '=' is printed and you fill only + − × ÷. A sibling form gives a few numbers and asks which expression, made from them once each, equals a target.
The logic. An equation has two sides, and '=' splits the numbers into a left group and a right group. Each side obeys VBODMAS on its own. Very often one side is a single number standing alone, at the very start or the very end. That is why n numbers need n − 1 signs with exactly one of them '=', and why the search is short.
[[fig:0]]
The method.
1. Count the blanks. Exactly one sign is '='. An option with no '=' or with two '=' is out at once.
2. Pick the lone number: try '=' at the last blank first, then at the first blank, and only then in the middle.
3. Make that number from the rest. A target much bigger than the numbers needs ×; a target smaller than the first number needs ÷ or −. A clean division like 18 ÷ 9 is a good sign; a division that leaves a fraction is rejected when everything else is whole.
4. Test the whole equation with VBODMAS, not the last blank alone.
Expression-equals-target form. Evaluate each option with VBODMAS and throw out far-off values by size. Brackets decide a lot: 2 + 5 × 9 = 47 but (2 + 5) × 9 = 63. Check that each option uses the given numbers exactly once.
[[fig:1]]
Example: for 12 _ 4 _ 3 _ 6 = 15, try ÷, ×, +: 12 ÷ 4 = 3, then 3 × 3 = 9, then 9 + 6 = 15. The set ×, ÷, + gives 12 × 4 ÷ 3 + 6 = 22 and fails.
Type 6
Custom Operator Definition [New Pattern]
Here the question invents a symbol and defines it, so the symbol is not +, −, × or ÷: it is a machine. You put numbers in, and the definition tells you what comes out. The recent papers set it in three shapes:
- a two-number formula: 'A @ B means A is added to the square of B', or 'a ⊕ b = 2a + 3b − 4';
- two symbols defined together and combined: x # y = (x + y)(x − y) and x @ y = (x² + y²) ÷ 2, then find (5 # 3) @ (8 # 6);
- a one-number definition on digits: 'n ≈ means the sum of the cubes of the digits of n'.
The logic. The first number goes where a (or A) stands, and the second number where b (or B) stands. In 6 ⊕ 2, a = 6 and b = 2, so 2 × 6 + 3 × 2 − 4 = 14. Write a = 2 and b = 6 and you get 18, a different answer. Most mistakes in this type are this one mix-up.
[[fig:0]]
The method.
1. Write the definition once and mark the slots: first = a, second = b.
2. Substitute, then calculate with VBODMAS.
3. In a chain such as (6 ⊕ 2) ⊕ 3, go from the inner bracket outwards; the result of step one becomes the first number of step two: 14 ⊕ 3 = 33. Brackets matter, because 6 ⊕ (2 ⊕ 3) gives 35.
4. With two symbols, keep each formula on its own line and use it only for its own symbol.
5. For a digit definition, split the number into digits first and apply the definition to the digits. A cube table helps: 1, 8, 27, 64, 125, 216, 343, 512, 729.
When the formula is symmetric in a and b (like a² + b²), the order does not matter; for 3a − 2b the order is everything.
Type 7
Hidden Relation (Samples, Pairs and Triads)
In this type no formula is given. The question shows a few solved cases, and you must discover the relation and use it on a new case. It comes in three shapes.
- Sample lines: 2 + 2 = 6, 3 + 3 = 12, then 4 + 4 = ? The symbol is only a label.
- Pairs (number analogy): 6 : 40 :: 9 : 61 and then 12 : ?, or pairs of two numbers such as 31 : 52 = 4836.
- Triads: sets of three numbers, (5, 3, 16) and (6, 3, 19), and you pick the set that follows the same relation, or fill the blank in a row of a table.
The logic. One case can be explained by many relations, so a relation is accepted only when it fits every given case. The size of the output guides you. A little more or less than the product: the leftover is usually a, b or 1. Far larger than the inputs: squares. Between the inputs or smaller: a sum or a difference.
Search order, simple first: a ± b; ab ± c; 2a + b and a + 2b; a(b ± 1); a² ± b and a² − b²; a fixed multiple of ab (like 3ab). Test each guess on every case and drop it at the first failure.
[[fig:0]]
Pairs with one number on each side. The simplest machine is linear: multiply, then add or subtract a constant. Multiplier = change in output ÷ change in input; constant = output − multiplier × input. If the multiplier changes from pair to pair, the relation is not linear: try n² ± c.
[[fig:1]]
Triads. Find the relation from the complete rows, then test every option set against it. When the blank is in the middle, solve the relation backwards. Whole numbers are used as they are; never break a number into digits unless the question allows it.
[[fig:2]]
Type 8
Mod (Remainder) Operations [New Pattern]
'a mod b' means the remainder when a is divided by b. For positive numbers it lies from 0 to b − 1: 47 mod 6 = 5, because 47 = 6 × 7 + 5. It is the leftover, not the quotient; a student who writes 7 has answered a different question.
The exam asks mod in three forms: an expression of mods, such as (125 mod 9) + (47 mod 6) × 2; a formula on given values, such as ((A + B) × C) mod 97; and a plain 'remainder when 11 × 22 × 33 × 44 × 55 × 66 is divided by 7'.
[[fig:0]]
The logic. Each mod is a small bracket: find its value first, then finish with VBODMAS. And the remainder of a sum or a product depends only on the remainders of its parts: (a × b) mod n = ((a mod n) × (b mod n)) mod n. That is why you may cut every factor down first and keep the numbers tiny. It holds for + − ×, never for ÷.
Shortcuts for the divisor.
| Divisor | Shortcut |
|---|---|
| 10 | the units digit |
| 2 | units digit even (0) or odd (1) |
| 5 | units digit mod 5 |
| 4 | the last two digits mod 4 |
| 8 | the last three digits mod 8 |
| 3 and 9 | the digit sum mod 3 or mod 9 |
For 9, a digit sum of 9 means remainder 0, not 9. For any other divisor, divide directly with your tables.
The method. (1) Solve the mods inside the brackets first. (2) Reduce each factor of a product to its own remainder. (3) Multiply step by step and reduce again after every step. (4) Finish the rest of the expression with VBODMAS. Every mod in this chapter works on positive numbers, so a remainder is never negative.